Computing at Shrewsbury House aims to develop confident digital students who are comfortable using computers in everyday life. It uses challenging and engaging projects to empower pupils and encourage the productive use of computers.
Through these projects pupils will develop digital literacy, digital citizenship, and computing.
Digital literacy aims to develop pupils who are proficient in using a range of digital online/offline applications. Digital citizenship aims to develop pupils who are responsible when using digital online/offline applications. Finally, computing aims to develop pupils who are proficient in using both a visual and a textual programming language, using computational thinking to aid problem-solving. It also aims to develop pupils who understand how computers, tablets and smartphones work.
In order to achieve these aims, pupils will be expected to ‘tinker’ with technology, develop an understanding of how it works and also how it can help them. All pupils will therefore have the opportunity to write their own programs, produce their own Apps and create professional quality digital products.
Topics covered include:
- What are Computers?
- Microsoft Office – Word, Excel, PowerPoint & Publisher
- Robotics – Lego Mindstorms
- Scratch Programming
- Python Programming
- AppShed – App Development
- Kodu Game Lab
- Web Design – HTML & CSS
- Graphic Basics
- Spreadsheet Modelling
- Using Computers Safely, Effectively & Responsibly
- Video Creation
Mr P. Macallister BA, HDE (PGCE)
Head of Academic IT and Digital Strategy